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Zahara the Wishmaker

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Zahara the Wishmaker

The Shurima Desert was once a great civilization with skilled magicians, indomitable power, and unending wealth. The reckless use of magic brought great destruction to the indomitable metropolis. Zahara was the princess of her time and right before her beloved world she knew was destroyed, her father sealed her into his lamp. What was left of the lush and beautiful land of Shurima  is now but an arid, desolate wasteland desecrated by a mysterious power. Some say it was Xerath and the king.

This desert is the only location where the mysterious floating pyramids can be found. Many adventurers had pillaged these pyramids hoping to find secrets, treasures, and lost knowledge. In one of the pyramid lays a golden lamp rested on a pedestal. Legend has it that a magical genie will come out of the lamp and grant them three wishes.Experienced adventures who were successful in reaching the lamp did not know how to awaken the genie. They’ve tried using various destructive methods and by other drastic means, but the golden lamp remained intact and unscathed. 

One day, an explorer came to the lamp and began to play a exotic melody. Zahara awoke from her eternal slumber by the mysterious sound and emerged from the lamp. For centuries she has been asleep, protected inside from her father’s lamp. The music the stranger played captivated her for it reminded her of the music of her time. The music stopped  and the stranger vanished into the night sky, serenading the howling wind. Zahara was struck with sorrow as wandered the desert surveying what was left of her home. She decided it was best to investigate the outcome of the magic that destroyed her city and explore this new world. Her travels lead her to the Institute of War. The presence of the overwhelmingly powerful magic there frightened her for it was similar to her time of the destruction of her beloved city. It became her mission to maintain the stability of the misused magic.

“I’ll make you wish you’ve never been born” -Zahara 


Support/Mage:

She can carry around her lamp to move around, but she cannot go too far away from her lamp once she throws it. She can pick up her lamp by walking over it.  She seems a bit OP I know haha :P

Passive: Genie’s Grace

 Zahara’s grace allows her to ignore unit collision. Only by attacking the magic lamp can Zahara be damaged. She gets genie legs that is connected to the lamp. The objective is to put the lamp far away from the enemy and have her body venture out and do damage. She is mostly vulnerable when the lamp is near an enemy.

Q: Desert Mirage

Zahara throws her lamp to a specific location and sends a mirage of herself flying towards the enemy , if the mirage hits the enemy champion, it explodes into a poisonous cloud and they are slowed for a short duration. Her mirage can move through units. (It’s similar to Orianna’s Q, but with her Lamp, that shoots out a a clone.)


W: 3 Wishes

Active: When first activated, wishes flash over Zahara’s head in the following order: First, Second, Third (cycles repeats itself). When she uses the ability again, she picks the current wish and activates it.

First: La Djinn Dance

Zahara’s exotic dancing boost team’s moral giving bonus movement and bonus AP/AD. Enemy within the vicinity of the dance have their armor/magic resistance reduced and are silenced for a short duration.

Second: Mystical Mist

Zahara conjures up a mystical mist that can heal allies in a small area. Enemies inside the mist takes damage.

Third: Genie’s Touch

Zahara can attach herself to an ally shielding them from damage and giving them accelerated health regeneration. She can also latch onto an enemy champion slowing them and dealing magic damage.


E:  Withdraw 

Passive: Allies can pick up Zahara’s lamp for a short duration counting as 1 item in their inventory giving them bonus armor and magic resistance. 

Zahara immediately retreats back into the safety of her lamp  become untargetable for a short duration. She then springs back out, gaining magic resistance and armor and deals AOE poison damage within in a area.


R: Bounded to the Lamp (Starts with at level 1 )

Zahara retrieves her lamp making it come to her current location

Image size
2826x3300px 2.55 MB
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Comments26
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Beautiful outfit! :) (Smile)